Another element that could be the case is that games themselves are being developed
to be addictive in nature.
http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-to-get-you-addicted.html
This article uses the Skinner Box experiment to suggest that games, specifically MMO's use these techniques and apply them to their game design, effectivity making the game a science experiment to get people to continue to play and well keep the income coming in by the use of subscriptions.
A found a very unique article by a games researcher at Microsoft,he has a doctorate in behavioral and brain sciences, working for a games company.. disturbing to say the least!
http://www.gamasutra.com/view/feature/131494/behavioral_game_design.php?page=1
It's interesting how through the article he doesn't use the words 'fun' or 'enjoyment' but instead, the pattern of activity the game developer wants.
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